哈尔滨工业大学方斌作了一场题为“Play and Pay: Social Influence and Monetization in Mobile Social Games(移动社交游戏的社会影响和货币化-播放和付费)”的讲座。
哈尔滨工业大学有工商管理、管理科学与工程、软件工程、生物医学工程、环境科学与工程、航空宇航科学与技术、化学工程与技术、土木工程、建筑学、计算机在职研究生、控制科学与工程、信息与通信工程、电子科学与技术、电气工程、动力工程及工程热物理、材料科学与工程、仪器科学与技术、光学工程、机械工程、力学、物理学、数学博士后流动站。
在线社交游戏提供了独特的机会来研究人的行为和决策在一个封闭的经济体。在社交游戏的一个基本的经济问题是如何赚钱的球员。我们解决这个问题,从球员的联网行为的镜头。具体来说,我们感兴趣的是如何球员的出场和支付行为是由他们的网络同伴的影响,在经济中的财富分配和社会网络的动态,他们被嵌入,利用从Tencent.com获得一个全面的社交游戏数据集,我们发现,从球员的好友网络所发出的凝聚力作用的背后是玩家付费意愿的主要驱动力。此外,凝聚力作用的不同而不同的社会关系变化的性质。新朋友凝聚力是比老朋友更有影响力。朋友间的高层次的财富分散的DIS-刺激行为的玩家支付。多关系的纽带,比如那些由的朋友和竞争的关系,产生不同的影响。我们的研究结果表明,两个朋友遇到一个共同的竞争对手往往会吸收对方的支付行为。这些研究结果都直接影响了游戏公司设计一个智能的游戏,更广泛地说,虚拟经济,了解在职研究生微观个体行为。
原文:Online social games provide unique opportunities to study individuals’ behaviors and decision making in a closed economy. A fundamental economic problem in social gaming is how to monetize players. We address this problem from the lens of players’ networking behaviors. Specifically, we are interested in how players’ playing and paying behaviors are influenced by their networked peers, the wealth distribution in the economy and the dynamics of the social network they are embedded in. Using a comprehensive social game dataset obtained from Tencent.com, we find that the cohesion effect emanated from players’ friend network is a key driver behind players willingness to pay. Moreover, the cohesion effect differs as the nature of social ties changes. Cohesion of new friends is more influential than that of old friends. High level of wealth dispersion among friends dis-incentivizes players to pay. Multi-relational ties, such as those consisted of the friend and rivalry relationship, exert different impact. Our results show that two friends encountering a common rival tend to assimilate each other’s paying behavior. These findings have direct implications for the gaming company to design a smart game and more broadly, for a virtual economy to understand the microscopic individual behavior.